About Our Company
World to Build is an online voxel-based sandbox game where players can create worlds and designs in a 3D environment, create their own personal avatar, learn script-based programming, make friends, and build their wealth with an interactive online economy.
We are a startup company located in Wake County, North Carolina and are looking for team members that are as excited as we are about creating the next big sandbox game.
Our tight-knit team of developers are located in all parts of the United States, and our company is 100% remote. Our goal is simple: Create an interactive game where players can collaborate, make friends, and break the ceiling of 3D building, all while staying 100% community focused (it's been our commitment from day one).
Position Details
Role Name: Lua Engine Engineer
Type: Part Time/Remote
Department: Game
Description
This position involves minor maintenance to existing Lua support in World to Build, and more importantly, the task of beginning and developing a custom World to Build Lua engine to be integrated into the game and accessible to players.
Functions
Work on World to Build's existing Lua support using Moonsharp (a Unity plugin)Create a new Lua engine for World to Build that implements more native Lua features and is accessible to players
Requirements
18 years experience or more in livingExperience with Lua (Roblox, Garry's Mod, etc)Experience with Unity C#
Good to Have
Bonus points if you have experience with Moonsharp!You've worked with scripting languages at a low level in the pastYou can code a python bot to lock tyster's computer so he doesn't stay up past his bedtime