Lua Engine Engineer (Open Position) - World to Build

Lua Engine Engineer

Thank You for Applying!

Your application has been submitted for consideration.

If we determine that you will be a good fit, our team will be in contact with you soon. If you have any questions, please email our team at Thank you!


About Our Company

World to Build is an online voxel-based sandbox game where players can create worlds and designs in a 3D environment, create their own personal avatar, learn script-based programming, make friends, and build their wealth with an interactive online economy.

We are a startup company located in Wake County, North Carolina and are looking for team members that are as excited as we are about creating the next big sandbox game.

Our tight-knit team of developers are located in all parts of the United States, and our company is 100% remote. Our goal is simple: Create an interactive game where players can collaborate, make friends, and break the ceiling of 3D building, all while staying 100% community focused (it's been our commitment from day one).

Position Details

Role Name: Lua Engine Engineer

Type: Part Time/Remote

Department: Game


This position involves minor maintenance to existing Lua support in World to Build, and more importantly, the task of beginning and developing a custom World to Build Lua engine to be integrated into the game and accessible to players.


  • Work on World to Build's existing Lua support using Moonsharp (a Unity plugin)
  • Create a new Lua engine for World to Build that implements more native Lua features and is accessible to players
  • Requirements

  • 18 years experience or more in living
  • Experience with Lua (Roblox, Garry's Mod, etc)
  • Experience with Unity C#
  • Good to Have

  • Bonus points if you have experience with Moonsharp!
  • You've worked with scripting languages at a low level in the past
  • You can code a python bot to lock tyster's computer so he doesn't stay up past his bedtime
  • Tell Us About Yourself