About Our Company
World to Build is an online voxel-based sandbox game where players can create worlds and designs in a 3D environment, create their own personal avatar, learn script-based programming, make friends, and build their wealth with an interactive online economy.
We are a startup company located in Wake County, North Carolina and are looking for team members that are as excited as we are about creating the next big sandbox game.
Our tight-knit team of developers are located in all parts of the United States, and our company is 100% remote. Our goal is simple: Create an interactive game where players can collaborate, make friends, and break the ceiling of 3D building, all while staying 100% community focused (it's been our committment from day one).
Position Details
Role Name: Community Engineer (Game)
Type: Part Time/Remote
Department: Community
Description
Community Engineers are important members of our community that help users on our platform with technical issues, bugs, and assisting inexperienced developers with Lua through our platform. Additionally, they create high-quality worlds to promote community engagement. This position is a community position, therefore there is no age requirement. When applying, please include your World to Build player account name in the resume box (if applicable).
Functions
Assist players on our platform with technical issues and bugsAssist inexperienced players with Lua on our platformCreate high-quality, fun, engaging worlds in our world builderReport bugs and inadequacies to our dev team
Requirements
A passion for gaming and strive for successKnowledge of the programming language LuaNo ban history associated with your World to Build player account (if applicable)OS Requirements
Windows 7 or later (MAC and Linux not supported)2 GB RAMDirectX compatible graphics cardsAt least 500 MB available storageBroadband internet connection
Good to Have
Experience in customer service or people-oriented positions*Lots* of time to sit in long Discord calls while our CEO breaks code